![]() ![]() Head on further left breaking things and killing the dwarves all the time. Come back to the room where you found the spoke, take the other door and then down the stairs ( 1) beating the hell out of the dwarves in your way again. ![]() That said, the complexity and strategy around it is not necessarily a bad thing, but you're going to get an experience that's much more MTG and much less roguelike deckbuilding. Enter the room, break the barrels and stuff, take the spoke ( 2) and put it back in the mechanism. That's not possible here because important information is tucked away and both sides of the board are equally complex, so you can't make good decisions without hovering and cross-referencing every element of the playing field each turn. Compare this to something like Slay the Spire where every card has personality, you eventually get to a point where you can intuitively play out a whole turn in your head just by glancing at your hand. ![]() That paired with the fact that cards are so visually similar and because of the way they're stacked in the UI it makes it really difficult to make quick decisions. The main thing holding me back is how dense and specific the cards are, so there's a lot of reading and calculations on every turn, which really slows down the flow of the game. All that is fine, but it's an important distinction to know before going in. Because the board is symmetrical, it feels more traditional and plays a lot more like Hearthstone than Slay the Spire. I'm sure it's a great game for the right type of person, but it's too slow and methodical for my taste. ![]()
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